The Export Interface

One of the more hidden features of Elgg is the Export interface. In a nutshell this interface provides an export view for Entities, Metadata, Annotations and relationships which can provide a convenient way of accessing data objects in a machine readable form. Endpoints The export url is constructed in different ways for entities, relationships and […]

Marcus Povey

One of the more hidden features of Elgg is the Export interface. In a nutshell this interface provides an export view for Entities, Metadata, Annotations and relationships which can provide a convenient way of accessing data objects in a machine readable form. Endpoints The export url is constructed in different ways for entities, relationships and […]

Friendfeed Activity Widget (bugfix)

On this blog, I use the Friendfeed Activity Widget plugin developed by Evan Sims to display my friendfeed (eyes right). This plugin appears to have a bug whereby items with thumbnails (flickr, youtube etc) will not display correctly. This may possibly be just on my site as nobody else seems to have reported the issue. […]

Marcus Povey

On this blog, I use the Friendfeed Activity Widget plugin developed by Evan Sims to display my friendfeed (eyes right). This plugin appears to have a bug whereby items with thumbnails (flickr, youtube etc) will not display correctly. This may possibly be just on my site as nobody else seems to have reported the issue. […]

Post processing Elgg views – Trac tags example

There are a number of ways that an Elgg plugin developer can manipulate views via the powerful Elgg views system. Most Elgg programmers are by now familiar with extending or replacing existing views, or providing new views for new objects etc. But what if you just wanted to make a simple tweak to an existing […]

Marcus Povey

There are a number of ways that an Elgg plugin developer can manipulate views via the powerful Elgg views system. Most Elgg programmers are by now familiar with extending or replacing existing views, or providing new views for new objects etc. But what if you just wanted to make a simple tweak to an existing […]