Changes to the river code

The latest Elgg 1.0 code changes how the river works slightly from that discussed in my previous article on the subject. These changes are entirely under the hood so they’ll only be noticeable to plugin writers, however it simplifies matters immeasurably and makes it possible to do some quite funky things. In a nutshell, the […]

Marcus Povey

The latest Elgg 1.0 code changes how the river works slightly from that discussed in my previous article on the subject. These changes are entirely under the hood so they’ll only be noticeable to plugin writers, however it simplifies matters immeasurably and makes it possible to do some quite funky things. In a nutshell, the […]

Elgg 1.0 almost ready!

It has been an exciting (not to mention very busy) few weeks, and we are now entering the final approach towards the release of Elgg 1.0. We have had some very positive initial response from our beta tester group, and from the screenshots that Dave posted the other day. Elgg 1.0 features some rather advanced […]

Marcus Povey

It has been an exciting (not to mention very busy) few weeks, and we are now entering the final approach towards the release of Elgg 1.0. We have had some very positive initial response from our beta tester group, and from the screenshots that Dave posted the other day. Elgg 1.0 features some rather advanced […]

Plugin settings on Elgg 1

Whew, well it’s been a monumentally busy development week on the new Elgg 1.0 codebase. The whole team has been working hard putting things together, and I’ve written so much cool stuff its hard to know where to begin. Much of the really cool stuff I’ve been working on has been under the hood (XML-RPC, […]

Marcus Povey

Whew, well it’s been a monumentally busy development week on the new Elgg 1.0 codebase. The whole team has been working hard putting things together, and I’ve written so much cool stuff its hard to know where to begin. Much of the really cool stuff I’ve been working on has been under the hood (XML-RPC, […]